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  Installation
      - Adobe Extension Manager
  General Use
      - Opening the See Inside Symbol panel
      - Loading a Symbol Instance
      - Symbol information
  Graphic symbol application and options
      - Applying First Frame
      - Loop modes
      - Strict application
      - Setting keyframes
      - Undo/Redo application
  Thumbnail display options
      - Choosing which internal frames to display
      - Thumbnail content: proportional vs. scaled to fit
      - Setting the thumbnail background color
      - Manipulating thumbnail content
      - Resizing the thumbnails
      - Setting the default thumbnail size
  Miscellaneous
      - Info Messages


Installation

Adobe Extension Manager

1. To install SIS you will first need to install Adobe Extension Manager. You can download it from Adobe's web site here:

http://www.adobe.com/exchange/em_download/

Depending on what version of Flash you are using, you may need a prior version of Adobe Extension Manager. Examine the table below to see which version you need.

If the latsest version of Flash
installed on your system is...
...then install this version of
Adobe Extension Manager:
Flash CS5 Click here to download
Flash CS4 Click here to download version 2.0
Flash CS3 Click here to download version 1.8
Flash 8 Click here to download version 1.7
Flash MX Click here to download version 1.6


2. Once Adobe Extension Manager is installed, unzip the seeInsideSymbol_v132.zip file, navigate to the directory you unzipped to and double-click the sis_v132.mxp file. Adobe Extension Manager should open automatically.

3. Accept the disclaimer and End User License Agreement and the installation should then be complete.

4. If you have multiple versions of Flash installed and would like to enable SIS for all versions, click on the dropdown list to choose other versions of Flash and then click the checkbox beside See Inside Symbol.

5. Once you're done, close Adobe Extension Manager and restart any versions of Flash you may have open.

General Use

Opening the See Inside Symbol panel

In all versions of Flash, the way to open the SIS panel is to go to the file menu and click on Window > Other Panels > see_Inside_Symbol.

Loading a Symbol Instance

Loading a symbol into the SIS panel is easy. Simply click on any symbol instance on the Flash stage and then click the SIS load button. (  )

NOTE: If more than one symbol is selected, SIS simply chooses the first one in Flash's selection array and loads it.

Symbol Information

When you load a symbol into SIS, what information is displayed depends on the symbol type. See the images below for a breakdown.

If the symbol is a Graphic symbol:

If the symbol is a Movie Clip or Button:

Graphic symbol application and options

Applying First Frame

The biggest advantage of having the See Inside Symbol panel is the ability to easily apply any of the internal frames of a Graphic symbol to it's "First Frame" value. This can make tasks like lip-syncing much easier.

To easily switch a Graphic symbol's frame after loading it into the SIS panel, simply make sure the loaded symbol is selected and click on the thumbnail of the internal frame you wish to switch to.

Loop modes

When you switch a Graphic's frame using the SIS panel, it will also apply one of the three Graphic symbol Loop modes (Single Frame, Play Once, Loop).

Here's how too set which Loop mode is applied when interacting with Graphic symbols:

- To apply using Single Frame mode, toggle the Loop Mode button until it is set on Single Frame  ).

- To apply using Play Once mode, toggle the Loop Mode button until it is set on Play Once  ).

- To apply using Loop mode, toggle the Loop Mode button until it is set on Loop  ).

Strict application

You can choose how flexible the SIS panel is when applying frame changes to a Graphic Symbol.

If you enable the Strict Application option, the SIS panel will check to make sure the instance(s) selected match the symbol that is loaded. Only if it matches does it apply the thumbnail you click to the selection. With Strict Application disabled, this check is not performed and thumbnail frame numbers can be applied to any Graphic Symbol instance.

To toggle Strict Application ON/OFF:

- Click on the Strict Application button  ). The button's check mark will display as red if Strict Application is enabled  ).

Note: By default Strict Application is turned off.

Setting keyframes

When applying frame changes to a Graphic Symbol, you can choose whether SIS automatically sets a keyframe at the timeline's current frame. The selected symbol's layer is the layer the keyframe is added to.

To toggle automatic keyframing ON/OFF:

- Click on the Add Key button  ). The button's plus sign will display as red if automatic keyframing is enabled  ).

Note: Strict Application also applies to the Add Key functionality.

Undo/Redo application

When you switch a Graphic Symbol's frame by clicking on a thumbnail, you can undo the changes by clicking on the Undo button  ). You are also free to redo the changes by clicking the Redo button  ).

Note: There is no need to use the Undo/Redo buttons if Add Keys is enabled.
Just use the traditional methods such as Ctrl-Z or Edit > Undo.

Thumbnail display options

Choosing which internal frames to display

When a symbol is loaded into See Inside Symbol, it's possible to isolate which internal frames are displayed as thumbnails.

To only display keyframes which contain something:

Toggle the Frame Chooser button to Full Keyframes mode  ).

To display all keyframes:

Toggle the Frame Chooser button to All Keyframes mode  ).

To only display frames which contain something:

Toggle the Frame Chooser button to Full Frames mode  ).

To display all frames:

Toggle the Frame Chooser button to All Frames mode  ).

Here's an example of how the different modes work:

Note: The default mode is Full Keyframes only.

Thumbnail content: proportional vs. scaled to fit

The Content Placement button allows you to change the way the contents of thumbnails are displayed.

Content is either Scaled to fit  ) or Proportional  ).

Scaled To Fit mode mode will fit each frame's contents into the thumbnail window. Proportional mode maintains the size and placement relationships of frames.

Here's an example of how this works:

Setting the thumbnail background color

Sometimes the content you load into the thumbnails may need a different color behind it in order to be easily seen. For example, if you load a completely white symbol into the SIS panel you won't be able to see it because of the white background. You can change the backgound of the thumbnails by clicking on the Set Thumbnail Background Color button  ). Then click on the color picker (  ) to choose a color.

Manipulating thumbnail content

You can manipulate thumbnail content so that it more closely matches the loaded symbol's current state on the stage. This can help make interaction with the SIS panel and Graphic symbols more intuitive.

To flip the thumbnails horizontally:

Click on the Flip Horizontal button  ).

To flip the thumbnails vertically:

Click on the Flip Vertical button  ).

To rotate the thumbnails clockwise:

Click on the Rotate Clockwise button  ).

To rotate the thumbnails counter-clockwise:

Click on the Rotate Counter-Clockwise button  ).

Resizing the thumbnails

To change the size of the thumbnails, use the Scale buttons   ).

To set the thumbnails back to the default size, click on the Reset Scale button  ).

Setting the default thumbnail size

You can customize the default thumbnail size. The size you choose will be applied to the thumbnails each time you load a symbol into the panel and each time you reset the scale of the thumbnails.

To set the default thumbnail size:

1. Use the Scale buttons   ) to resize the thumbnails to the desired size.

2. Click on the Set Default Size button  ).

Miscellaneous

Info Messages

The information displayed in the lower left-hand corner of the SIS panel when you roll over the different buttons or apply settings, can be disabled. Simply click on the Turn Messages ON/OFF button (  ) to toggle them off. To turn them back on just click the button again.






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